Angry Bear 16 is Up! The Most Important Twitter Conversation Ever…

10 09 2009

I love me some Soren Johnson. For those of you unfamiliar with the name, he’s the brilliant mind behind much of the gaming goodness that was Civilization III and Civilization IV. As such, whenever he speaks at a conference or updates his personal blog, he’s always worth listening to. What I wasn’t expecting was Johnson’s July 16th entry (called “So this is what Twitter is for…”) regarding a fascinating Twitter exchange he had with some of the leading lights in game design regarding the relative importance of narrative versus actual gameplay.

According to Johnson, the conversation began in response to a somewhat controversial talk given by Too Human designer Denis Dyack at the Design 2009 conference. Johnson Tweeted to Dyack after the talk and was This was responded to by Harvey Smith. Then Clint Hocking Rob Fermier. Brenda Brathwaite and a host of other leading game designers that included Ian Bogost, David Jaffe, Damion Schubert and even John Romero started a long, complex conversation about the boundaries and importance of gameplay vs. narrative. It went on for a while.

(This week’s Angry Bear is my take on Dyack’s talk and the conversation that followed. At the risk of stepping on the toes of all these game designers whose work I’ve long admired, I’m going to say that while I understand where Denis is coming from, he’s drawn absolutely the wrong conclusion from his study. I’m hoping for some heated conversations this week.)
 
Check out the rest of the new column here!

And while you’re here, why not check out the rest of the Angry Bear Columns under the tab at the top of the page?

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